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1
votes
Fixed

[Auto] After loading a scene from script, ambient probe is set to zero

Progressive Lightmapper

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Apr 19, 2016

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Version/s: 5.3.1f1, 2018.2.0a7

Steps to reproduce: 1. Open the attached project 2. Open scene "Main" 3. Play 4. Press Space bar (reloads the scene through the scr... Read more

0
votes
Fixed

Texture2D memory does not get cleared after deleting object

UI

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Apr 14, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. open users attached project 2. play scene 'TestMain' 3. press 'D' key 4. open profiler 5. memory>detailed>tak... Read more

0
votes
By Design

[Launcher] Inconsistency in the UI of the launcher between windows and mac

Launcher

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Apr 19, 2016

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Version/s: 5.4.0b15

Check the launcher screen on both windows and mac for the 5.4b15 and notice that the launcher in windows has the services informatio... Read more

0
votes
Duplicate

Asset Store Preview & inspector not showing content

Project Browser/Hierarchy

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Apr 19, 2016

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Version/s:

1. open the project browser 2. hit the icon with a triangle/circle/square to select a category for you search criteria 3. select any... Read more

0
votes
Won't Fix

[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...

Mobile Rendering

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Oct 03, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip) 2. Make sure iOS graphics API is set to OpenGLES3 (should be ... Read more

0
votes
By Design

Switching graphics API to any OpenGL crashes Unity

OpenGL

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Apr 18, 2016

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Version/s: 5.3.4f1

*Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issu... Read more

0
votes
By Design

[OSX][Editor] PostprocessBuildPlayer shell script is not invoked after b...

Deployment Management

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Jan 05, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1) Open attached project with OSX editor 2) Build for OSX standalone --- Script PostprocessBuildPlayer located i... Read more

0
votes
Not Reproducible

[iOS] Using Unity Remote 4 on iOS with 'Auto Rotation' and only one of l...

iOS

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Apr 19, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open attached project 2. Notice that 'Default Orientation' is set to 'Auto Rotation' with only 'LandscapeLef... Read more

0
votes
Fixed

[iOS] Using Fastest Smallest Optimization Level returns incorrect C# cal...

IL2CPP

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Apr 16, 2016

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Version/s: 5.3.4f1

1. Open project from link attached below 2. Build to iOS with IL2CPP 3. Application will throw NullReferenceException into XCode con... Read more

0
votes
Not Reproducible

Reference to LightingData asset is lost when replacing original asset

Progressive Lightmapper

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Apr 15, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. open users attached project 2. go to Lighting settings and enable "Precomputed Realtime GI" and build lightin... Read more

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