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[Auto] After loading a scene from script, ambient probe is set to zero
Steps to reproduce: 1. Open the attached project 2. Open scene "Main" 3. Play 4. Press Space bar (reloads the scene through the scr... Read more
Texture2D memory does not get cleared after deleting object
Steps to reproduce: 1. open users attached project 2. play scene 'TestMain' 3. press 'D' key 4. open profiler 5. memory>detailed>tak... Read more
[Launcher] Inconsistency in the UI of the launcher between windows and mac
Check the launcher screen on both windows and mac for the 5.4b15 and notice that the launcher in windows has the services informatio... Read more
Asset Store Preview & inspector not showing content
1. open the project browser 2. hit the icon with a triangle/circle/square to select a category for you search criteria 3. select any... Read more
[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...
Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip) 2. Make sure iOS graphics API is set to OpenGLES3 (should be ... Read more
Switching graphics API to any OpenGL crashes Unity
*Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issu... Read more
[OSX][Editor] PostprocessBuildPlayer shell script is not invoked after b...
Reproduction steps: 1) Open attached project with OSX editor 2) Build for OSX standalone --- Script PostprocessBuildPlayer located i... Read more
[iOS] Using Unity Remote 4 on iOS with 'Auto Rotation' and only one of l...
Steps to reproduce: 1. Open attached project 2. Notice that 'Default Orientation' is set to 'Auto Rotation' with only 'LandscapeLef... Read more
[iOS] Using Fastest Smallest Optimization Level returns incorrect C# cal...
1. Open project from link attached below 2. Build to iOS with IL2CPP 3. Application will throw NullReferenceException into XCode con... Read more
Reference to LightingData asset is lost when replacing original asset
Steps to reproduce: 1. open users attached project 2. go to Lighting settings and enable "Precomputed Realtime GI" and build lightin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding