Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4p1
Issue ID
788478
Regression
Yes
Texture2D memory does not get cleared after deleting object
Steps to reproduce:
1. open users attached project
2. play scene 'TestMain'
3. press 'D' key
4. open profiler
5. memory>detailed>take sample
6. Assets/Texture2D
Notice there is:
"SpriteAtlasTexture-Indivator-512x256-fmt12"
Expected: it should be cleared out when you delete canvas
Reproduced: 5.5.0b2, 5.4.0b15, 5.3.4p3
Not reproducible: 5.2.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment