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[Particles] Particle bounds are incorrect when parented to animator
To reproduce: 1. Open project(link in edit) 2. Enable `Show Bounds` for particle system 3. Press play 4. Move camera, notice how the... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project 2. Open scene "Guard_Scene" 3. Run it 4. Notice that his right hand is offset (screens... Read more
[PLM] Memory addressing errors are shown after pressing 'Generate Lighti...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Open Lighting Settings window (Window>Light... Read more
[Android] Meshes not getting batched when GPU instancing is enabled
Meshes not getting batched when GPU instancing is enabled Steps to Repro: 1. Open attached project 2. Build and run on an Android ... Read more
Editor slow to open menu items (File, Edit, Etc) after compilation, when...
Reproduction steps: 1. Open "MinimalRepro" project 2. "Tools" -> "Create MegaScript" 3. Wait for all the scripts to compile (Until ... Read more
[WebGl] TouchPhase.Stationary does not get called when receiving touch i...
To reproduce: 1. Open project attached (touch input required) 2. Build it for WebGl 3. In your built project try touching and holdin... Read more
Reloading a bundle after unloading it with AssetBundle.Unload in the sam...
Steps to reproduce: 1. Open user attached project 2. Open scene "1" and press play - The console outputs "AsyncUploadManager: Fail... Read more
[Recorder] Date attribute in file name is formatted by US locale instead...
To reproduce: 1. Download recorder package 2. Set it up and set file name to have Date stamp 3. Record and see resulting file name -... Read more
UnityWebRequest.Post is not receiving data
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Observe that "NULL THINGS" is returned instead of the value f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph