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[System.Net.Sockets] Creating new TcpClient object w/ IPV6 throws an exc...
Steps to reproduce: 1. Download and open attached project "IPv6Exception.zip" 2. Attach script "demo" to default camera in the scene... Read more
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2
Inverted value of Screen.orientation on iPad Air w/iOS 9.0.2 1. What happened When running on an iPad Air or other iPad that suppo... Read more
BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new b...
To Reproduce: 1. Create a new project. Create a new scene and name it "scene.unity". 2. Build to iOS with this line of code using an... Read more
Editor crashes when compiling scripts if the scripts are written in a ce...
To reproduce: 1. Open the project I attached ("repro(2).zip") Unity should crash when compiling scripts. I have removed every line ... Read more
On Android device, materials with Standard Shader don't update the norma...
On Android device, materials with Standard Shader don't update the normal map on runtime. Read more
[Windows][GLCore] Editor in OpenGL Core freezes after resizing any tab
Project Steps: 1. Open any project or attached one. Have it set to use OpenGL Core rendering API 2. Resize any Editor tab 3. Editor... Read more
Resizing editor tabs results in artifacts
Projects Steps: 1. Open new Project. 2. Resize it like crazy (Check GIF). 3. You should get some rendering artifacts. Read more
[ImportPackage] Selected file is not highlighted in the import package w...
How to reproduce: 1. Create new Unity project 2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL