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Network Manager has increased cpu usage in linux player after upgrade to...
To reproduce:1) Open attached project2) Build for Linux3) Run it and check CPU usage in the monitor or another app Expected: 0%Actua... Read more
[Android][IL2CPP] App crashes on launch when Managed Stripping Level is ...
How to reproduce:1. Open Unity project "1084190-repro"2. Build on a device-- Notice that application crashes on launch Reproduces on... Read more
The Inspector preview window displays all LODs on a prefab simultaneousl...
How to reproduce:1. Create a new Unity project2. Import the user-submitted package(Pipe_LOD_Bug_Report_Package)3. Select the 'Pipe_D... Read more
[Android][Windows] template variable DIR_UNITYPROJECT on Windows does no...
Steps to reproduce:1. Open user attached project2. Go to Assets/Plugins/Android folder and open mainTemplate.gradle3. Observe that t... Read more
Master builds with IL2CPP take 10 times longer than in 2018.2
It happens because master builds compile generated C++ code with LTCG enables. This should be an option, rather than always be done.... Read more
[Terrain] When painting Terrain and saving project mid-paint, all change...
Repro:1. Create/open a project in 2019.12. Create new Terrain object via the Hierarchy Context Menu3. Select the Raise/Lower Height ... Read more
Fonts in editor on Windows don't fit incode combo boxes
The fonts on current trunk (2019.1.0a3) don't fit inside combo boxes and in result are cut off at the bottom. See attached screensho... Read more
[Terrain] Shift + LMB when using Smooth Height Tool on Terrain does some...
Probably a remnant of old Terrain Repro:1. Create/open a project using Unity 2018.3.0b6 or later2. Create a Terrain3. Select the Smo... Read more
[Windows] Editor uses OS locale settings (i.e. commas instead of dots in...
Setting the Project to use the .NET 4.x support apparently results in the Editor using the OS's Locale for formatting. In case of a ... Read more
Terrain Layers are not explicitly linked to the Terrain object after upg...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Git Bash" and "cd" to the project directory3. In Git write "git statu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes