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Editor crash on "Collider2D::Cleanup" when entering Prefab Mode with a p...
1. Open attached project "minimal_repro.zip"2. In Project view open Project/Prefabs folder3. Select Player Prefab and press "Open Pr... Read more
Prefab's Apply doesn't respect component dependencies (declared via Requ...
How to reproduce:1. Download attached project "Joint"2. Make two instances of Cube prefab in the Scene3. Add Character Joint compone... Read more
Unity Editor crashes on SpritePacker pack review when being used with Ad...
To reproduce:1. Open attached project2. Click ATL sprite atlas, currently, the max texture is 5123. Press Pack preview4. Change Max ... Read more
Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce:1. Open user's attached project2. Drag "Game Object" from the Hierarchy to Project view in order to create a pref... Read more
OnParticleCollision() isn't called for Colliders which are marked as tri...
Repro steps:1. Open QA attached project "repro_1083905"2. Enter Play Mode3. Observe the Console Expected: The name of the of the "Bl... Read more
Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more
Animator resets to the default layer when changing applyRootMotion durin...
Repro steps:1. Open QA attached project "repro_1080216"2. Enter Play Mode3. Press Space on your keyboard and observe the Game View E... Read more
Varied timezones available on Mac and Windows
To reproduce:1. Open attached project "case_723483-TimezoneError-Win.zip"2. Open "scene.unity" scene3. Enter Play mode4. Observe the... Read more
[HDRP] Material imported with model doesn't preserve original base color...
Steps to reproduce:1. Download cube.fbx2. Create new HDRP project3. Imported cube into the project4. Drag cube into the scene Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes