Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b2
Issue ID
734785
Regression
No
ParticleSystem.Emit(params,count) ignores angularVelocity setting
ParticleSystem.Emit(params,count) ignores angularVelocity setting
1. What happened
ParticleSystem.Emit(params,count) ignores angularVelocity setting
2. How we can reproduce it using the example you attached
a. Open scene 1 amd Run it
b. Press 'Emit(params,count)' btn and 'Emit(count)' btns
c. Compare results from those.
Expected: Particles emitted from these 2 calls should be rotated with different speed. Script sets angularVelocity to 100 while PS has its setting to 10.
Actual: Particles from both calls rotated with the same speed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment