Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b2
Issue ID
734785
Regression
No
ParticleSystem.Emit(params,count) ignores angularVelocity setting
ParticleSystem.Emit(params,count) ignores angularVelocity setting
1. What happened
ParticleSystem.Emit(params,count) ignores angularVelocity setting
2. How we can reproduce it using the example you attached
a. Open scene 1 amd Run it
b. Press 'Emit(params,count)' btn and 'Emit(count)' btns
c. Compare results from those.
Expected: Particles emitted from these 2 calls should be rotated with different speed. Script sets angularVelocity to 100 while PS has its setting to 10.
Actual: Particles from both calls rotated with the same speed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment