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Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue: 1. Open the attached project2. Open 'demo' scene3. Go to Window - > Lightmapping4. Set GI Workflow as It... Read more
Reduced performance on mac in Unity 5
1. Create new project on mac os x2. Create empty animation on camera3. Play animation in animation window4. Open profiler and turn o... Read more
Any Windows Phone 8.1 build fails WACK
Steps to reproduce:1. Build any project to a folder2. Open it with Visual Studio3. Go to menu Project -> Store -> Create App P... Read more
Cannot move the character in "CharacterThirdPersonAI" scene
Steps to reproduce : - import the Sample Assets- open the "CharacterThirdPersonAI" scene- press play- try to move the character and ... Read more
Missing skybox for certain scenes
Steps to reproduce : - import the Sample Assets and notice that the following scenes don't have a skybox : AircraftJetAIAircraftProp... Read more
Floor doesn't cover the whole aircraft route
Steps to reproduce : - import the Sample Assets- open the AircraftJetAI scene and notice that two of the pillars are outside the floor Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets- open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
Shader property changes save even if Don't Save is chosen
Any shader properties that are made during a Unity Editor session will be saved in the project even if the user clicks Don't Save wh... Read more
Replacing an Image's sprite on Start does not work on the editor
To reproduce this bug: 1. Open the attached project2. Open the 'TestScene'3. There is 'Image' gameObject which has 'ReplaceOnStartUp... Read more
Projects launched from UNC paths fail to launch
If you try to launch a standalone executable via network path (even on your own machine) it does not launch due to failing to load "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field