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1
votes
Not Reproducible

Memory leak of Assetbundle loading on Android Platform in Unity 5

Android

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Mar 06, 2015

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Version/s: 5.0.0f3

The memory of WebStream increases all the time in this project when release it in Android platform, while the problem did not happen... Read more

3
votes
Fixed

[iOS] IL2CPP ARM64 crashes most of the times when using HttpWebRequest

iOS

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Mar 04, 2015

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Version/s: 4.6.3p1

To reproduce: 1) Download and open project2) Build and run for iOS with IL2CPP scripting backend (got bug a lot more on arm64)3) Not... Read more

6
votes
Fixed

[Collider] Convex Mesh Collider is twice bigger than rendered Quad

Physics

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Mar 05, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps1. Create new project2. Create new "Quad" game object3. Toggle convex mesh collider for ... Read more

7
votes
Won't Fix

[Mono] Cultureinfo.currentculture doesn't work

Mono

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Mar 06, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more

0
votes
Fixed

[ComputeBuffer] Improve error messaging on ComputeBuffer constructor usage

Shaders

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Mar 06, 2015

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Version/s: 5.1.0a2

Trying to create a new ComputeBuffer from code withComputeBuffer c = new ComputeBuffer (5, 5);I get these errors printed to the Cons... Read more

0
votes
By Design

[WSA] Application.systemLanguage returns the first language from the key...

Windows Store Apps

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Mar 03, 2015

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Version/s: 4.6.2f1

Reproducible on 4.6 and 5.0 versions; Repro steps:1. open project "WinLang.zip";2. build and run project to WSA platform;3. run the ... Read more

0
votes
Fixed

ArgumentException building plugin scene

Windows Store Apps

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Mar 06, 2015

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Version/s: 5.0.0f4

When trying to build the project to Windows Store Apps platform, it produces this error: ArgumentException: The Assembly Microsoft.C... Read more

0
votes
Won't Fix

Trigger detection on collider's enable/disable it inside other collider.

Physics

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Mar 08, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene 'MainScene'.2. Run the scene.3. When collider is being enabled collision is detected, and when it's... Read more

0
votes
Fixed

[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more

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