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Transform.IsChildOf throws NullReferenceException with null argument ins...
Steps to reproduce: 1. Open attached “NullReferenceException.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected re... Read more
[Regression] [IL2CPP] Cannot build on UWP when Analytics is enabled in 2...
Steps to reproduce: 1. Download and Open the attached project files (which is just an empty new project) 2. Build for UWP 3. Error ... Read more
Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe memory usage in Profiler or Windows Task Manager Expected: memor... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more
[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce: 1. Open attached “LightingPerformance.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Enable Stats... Read more
[.NET] IL Offset is not available on Release builds
When Release build configuration is used in Unity, IL Offset is not available, unlike on regular .NET Release builds. Steps to repr... Read more
[Hololens] Failed to get spatial stage statics warning is thrown when bu...
NOTE: Sample project required Vuforia be installed. Steps to reproduce: 1. Open the attached project 2. Open the MainScene.unity sc... Read more
[WebGL] Timeline Animations from AssetBundle are not played
Steps to reproduce: 1. Open user attached project 2. In LoadAssetBundles.cs script at WWW.LoadFromCacheOrDownload add a bundle url ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map