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[Shaderlab:CustomEditor] work with non fixed function shader only
Reproduction steps: 1. Open "New Unity Project 38" attached project. 2. Select "New Material" in the Project tab. 3. Notice that In... Read more
Quaternion error when viewing an animation in scene view
Steps to reproduce : - create a cube and open the Animation Window - create an animation for the cube - play the scene - move to th... Read more
[MultiDisplay] Primary screen is not responsive if application is starte...
1. Open attached project 2. Build to OSX standalone 3. On dialog window select lower resolution(e.g. 1920x1080) and start in fullscr... Read more
[Cloth]Trying to create and select a prefab that has a cloth component t...
Steps to reproduce: 1. Download and open attached project. 2. Open scene named "Bug". 3. Create an empty prefab inside of "Assets" f... Read more
[WSA][WP8.1][UWP] Lightmaps causing some textures not to repeat on Windo...
To reproduce: 1. Build and run attached project 2. Notice that lightmaps are preventing detail textures from repeating Reproducibl... Read more
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce: 1. Open attached project ("794072.zip") 2. Open "test" scene 3. Select "New Material" material from the Assets folder ... Read more
[Animation] Game crashes during animation
This is reproducible w/o VR mode Happens here: Version 5.4.0b17 (a34abf3bb95e) Mon, 25 Apr 2016 10:57:32 GMT Branch: 5.4/release ... Read more
Standalone Input Module Touch Input Functioning like Mouse Pointer
StandaloneInputModule behaves differently to TouchInputModule on touch screen devices when processing touch input. StandaloneInputMo... Read more
[VR] Move Sprites-Default's shader and material to BuiltinResourcesExtra
They need to be moved to BuiltinResourcesExtra, so that the stereo single-pass check box will affect the shader. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects