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Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce:1. Open attached project2. Build & Run the scene3. Open task manager and observe the huge CPU usage Expected ... Read more
[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project.2) Open 'Scene'3) Set up the Vive and note the player settings---- Graphics API is set to force Dx1... Read more
[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK
1) Download attached project and set up CV12) Note that OpenVR is the preferred SDK in the list3) Enter playmode4) Observe the Conso... Read more
[SPS | Gear VR] MSAA does nothing on Gear VR using Single-Pass Stereo
Using a project where MSAA is enabled in Quality settings, I see smooth geometry edges in Gear VR if I build using multi-pass stereo... Read more
Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...
Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce:1) Open the... Read more
"Show Heightmesh" option is available even though it's not supported by ...
When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project2. Make both Scene and Game views visible3. Enter play mode4. Navigate through the g... Read more
Editor crash while using profiler after selecting an object in "Show rel...
To reproduce:1) Open attached project2) In Build Settings, select Development Build and Autoconnect to Profiler3) Build and run for ... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow