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"ObjectDisposedException" is thrown in the Console when adding a Compone...
How to reproduce:1. Open the user-attached project “InspectorDebugMode”2. Open the “SampleScene” Scene3. Select a “Cube” GameObject ... Read more
Relative Velocity spikes when there are a lot of RigidBody2D GameObjects...
Reproduction steps: Open the attached project Open the SampleScene.unity Scene, located in the /Assets/Scenes folder in the Project ... Read more
"'isfinite': no matching 1 parameter intrinsic function" error when tryi...
Reproduction steps:1. Create a new 3D project2. In the Package Manager (“Window → Package Manager”), install the “High Definition RP... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps:1. Open the attached project "case_1218526-TextmeshProBug2.zip"2. Enter Play Mode3. Observe the Console window me... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
NullReferenceException error when trying to paste an Action Map into an ...
Reproduction steps:1. Open the attached “InputMapPaste.zip” project2. Open the “InputSystem_Actions.inputactions” from the Project W... Read more
Auto SH Evaluation Mode doesn't use Per Vertex on Mobile and some handhe...
As URP removed some platform hardcoding and later introduced SH Evaluation Mode in the URP Asset, the defaults for mobile and some h... Read more
[UWP] WebView doesn't receive most of the keyboard input
Steps to reproduce: 1. Create new project and build as Universal 10 target2. Open built solution and at the end of MainPage.xml.cs c... Read more
Crash on GC_make_disappearing_links_disappear when generating font atlas
Reproduction steps:1. Open the attached project “CrashRepro“2. Open the Font Asset Creator window (Window > TextMeshPro > Font... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open