Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.11f1, 2023.3.0b8
Votes
0
Found in
2022.3.18f1
2023.2.0b18
2023.3.0b4
Issue ID
UUM-60483
Regression
Yes
Auto SH Evaluation Mode doesn't use Per Vertex on Mobile and some handheld devices
As URP removed some platform hardcoding and later introduced SH Evaluation Mode in the URP Asset, the defaults for mobile and some handheld devices changed from Per Vertex to Per Pixel, causing a performance regression on those platforms.
Workaround is to select Per Vertex in the URP Asset but Auto should use Per Vertex on those platforms. The default setting in URP assets is Auto so the behavior should be fixed there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment