Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.11f1, 2023.3.0b8
Votes
0
Found in
2022.3.18f1
2023.2.0b18
2023.3.0b4
Issue ID
UUM-60483
Regression
Yes
Auto SH Evaluation Mode doesn't use Per Vertex on Mobile and some handheld devices
As URP removed some platform hardcoding and later introduced SH Evaluation Mode in the URP Asset, the defaults for mobile and some handheld devices changed from Per Vertex to Per Pixel, causing a performance regression on those platforms.
Workaround is to select Per Vertex in the URP Asset but Auto should use Per Vertex on those platforms. The default setting in URP assets is Auto so the behavior should be fixed there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment