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[ShaderGraph] Use of direct matrix name instead of correct macros
The follow nodes directly access matices without using their macros: - Camera- Object Check the codebase for more Read more
[IL2CPP] Building fails with IL2CPP error when project is using Xilium.C...
How to reproduce:1. Open the repro project that is using CefGlue2. In the Player Settings, set the Scripting Backend to IL2CPP3. Bui... Read more
Using "-r" arguments in "mcs.rsp" file causes "CS0006" compile error
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window Expected Result: "The type or namespace name 'Ht... Read more
Adding DLL references to "mcs.rsp" doesn't update Visual Studio
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window3. See that only Warning messages are printed4. O... Read more
[Mobile] [LWRP] Some meshes are not being rendered when using shader gra...
To reproduce:1. Open project attached by QA2. Set graphics API to GLES2 or GLES33. Build for iOS or Android platform ExampleScene-Pl... Read more
Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. In the Hierarchy view enable the Op... Read more
Canvas.pixelRect returns the size of the Inspector when called in OnVali...
Steps to reproduce: (repro.mp4)1. Open the attached repro project2. In SampleScene select Canvas GO3. In the Inspector, locate Canva... Read more
[Android][LWRP] Shader compilation takes a very long time to start rende...
1) Download attached project and open in Unity2) Build and run project on a deviceObserve the black screen (the app is not freeze, i... Read more
[macOS][Metal] Flickering on Standalone when opening a Status bar or swi...
To reproduce: 1. Download attached project "MacOSTest.zip" and open in Unity2. Open "scene" scene3. Build and Run4. Run the Build in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes