Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.3.0b1
Issue ID
1082630
Regression
No
[IL2CPP] Building fails with IL2CPP error when project is using Xilium.CefGlue plugin
How to reproduce:
1. Open the repro project that is using CefGlue
2. In the Player Settings, set the Scripting Backend to IL2CPP
3. Build the project
Expected result: Project builds successfully.
Actual result: Building the project fails with Console errors (see below).
Reproducible with - 2018.1.9f2, 2018.2.8f1, 2018.3.0b2, 2019.1.0a2
Not reproducible with - 2018.2.9f1, 2018.2.11f1, 2018.3.0b3, 2018.3.0b4, 2019.1.0a3
Note: Not tested on versions prior 2018.1, since support for IL2CPP scripting backend for Windows Standalone was not yet introduced.
Error thrown:
IL2CPP error for method 'Xilium.CefGlue.Interop.cef_app_t* Xilium.CefGlue.Interop.cef_app_t::Alloc()' in assembly 'C:\Users\user_name\Desktop\New folder (2)\CEF_01-master\Temp\StagingArea\Data\Managed\Xilium.CefGlue.dll'
Additional information: Build a development build for more information. Unable to cast object of type 'Mono.Cecil.PointerType' to type 'Mono.Cecil.ByReferenceType'.
Fixed in 2019.1.0a3
Backported to 2018.2.9f1, 2018.3.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment