Search Issue Tracker
Some terrain trees are not receiving ambient light when Precomputed Real...
Reproduction steps: 1. Open the project AmbientLightBug located in projectdrop (link in edit)2. Open the scene Scenes/EditorScene3. ... Read more
[AssetBundles] Asset Bundles break references when loading
How to reproduce: 1. Open attached project2. Delete the AssetBundles folder from the root directory of the project3. Go to menu Asse... Read more
UI text gets corrupted
Use the Standard Assets Example Project (also attached here) to reproduce this- Open scene Car.unity- Press Play- Press Esc to get t... Read more
[WP8.1] Deployment fails in 5.1.0a1 due to missing assembly "BridgeInter...
Deploying a wp8.1 app fails with: Exception: Failed to build Visual Studio project. Output: AssemblyConverter done.NewUnityProject29... Read more
[WSA] missing rendering path option in player settings
Workaround: rendering path is shared between platforms. Select it from standalone platform or change it on game camera. Reproducible... Read more
If set cube to zero position - the grid lines will never be in the middl...
If set cube to zero position - the grid lines will never be in the middle/center of the cube(like in 5.0) 1. What happened 2. How we... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more
errors referencing unityplayer.winmd
Link to forum thread:http://forum.unity3d.com/threads/build-error-with-wsa-plugin.300913/ I'm writing a WSA plugin with a reference ... Read more
Unlocking the animation window creates selection hangup
Unlocking the animation window creates selection hangup Repro: 1) select a new empty animation2) lock the window3) select an object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing