Search Issue Tracker
When a joint breaks from an impact, the OnJointBreak force parameter is ...
When a joint breaks from an impact, the OnJointBreak force parameter is always equal to a static value of 1.065353E 09It does not co... Read more
[iOS] Coroutine never resumes if a WWW request is disposed after 'yield ...
To Reproduce: 1.Open WWW_Dispose_Repro.zip (attached to the comment) 2. Run it in editor, observe that (YieldReturnTest.cs): -in Sta... Read more
Scaling object by negative value inverts normal map.
1. Open scene "FlipTestScene".2. In scene there are two boxes:- MatTestCube_prefab OK- MatTestCube_prefab Scale -13. Notice that "Ma... Read more
Shader preprocessor ignores Unity platform defines
How to reproduce: 1. Open new project2. Import attached shader into project3. Place two planes one above another4. Create a material... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
Some terrain trees are not receiving ambient light when Precomputed Real...
Reproduction steps: 1. Open the project AmbientLightBug located in projectdrop (link in edit)2. Open the scene Scenes/EditorScene3. ... Read more
[AssetBundles] Asset Bundles break references when loading
How to reproduce: 1. Open attached project2. Delete the AssetBundles folder from the root directory of the project3. Go to menu Asse... Read more
UI text gets corrupted
Use the Standard Assets Example Project (also attached here) to reproduce this- Open scene Car.unity- Press Play- Press Esc to get t... Read more
[WP8.1] Deployment fails in 5.1.0a1 due to missing assembly "BridgeInter...
Deploying a wp8.1 app fails with: Exception: Failed to build Visual Studio project. Output: AssemblyConverter done.NewUnityProject29... Read more
[WSA] missing rendering path option in player settings
Workaround: rendering path is shared between platforms. Select it from standalone platform or change it on game camera. Reproducible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12