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0
votes
Fixed

Button stays highlighted if interactible is disabled and then enabled on...

UI

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Apr 06, 2016

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Version/s: 5.3.4f1

1. Open attached project 2. Build to iOS 3. Touch any of the squares 4. Squares will be set to interactible false and then true 5. S... Read more

0
votes
Not Reproducible

Undoing parent change in playmode results in crash

Scripting

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Apr 06, 2016

-

Version/s:

Steps: 1. Play scene. 2. Undo (Cmd + X) few times. Read more

0
votes
Fixed

Playing scene with particles crashes at ParticleSystemParticles::element...

Shuriken

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Apr 06, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Open attached project "786316.zip" 2. Open scene "bake_scene_01" 3. Run it Unity crashes at ParticleSystemPa... Read more

0
votes
Won't Fix

RectTransform changes its position if unparenting from scaled parent

UI

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Apr 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "BugTest" 3. Run scene 4. In console, notice two outputs. First is the R... Read more

0
votes
Fixed

Screen Space - Overlay Canvas can be moved on Z axis in scene view

UI

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Apr 06, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Download and open the attached project 2. Open Scene "Main" 3. Try to move Canvas in scene view with Z axis a... Read more

1
votes
Fixed

GUI captions flickering when button is getting 'pressed' with raycast

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

To reproduce: 1) Open attached in edit project and scene_vr.unity scene 2) Play scene 3) Select 'Cube' object and drag it down in sc... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps: 1. Open Test scene from attached... Read more

0
votes
Fixed

[Collision] The default World Collision Radius value of 1 changes behavi...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b7

Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more

3
votes
By Design

[MultiDisplay][Editor] Canvas size depends on active Game view window si...

UI

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open users attached project 2) Open "DisplayTest" scene 3) Update each "Game view" by clicking "Aspect ratio"... Read more

0
votes
Won't Fix

[MultiDisplay] Resizing with SetParams has strange side-effects when usi...

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce 1. Open users attached project 2. Build the project and run it - Press either 1 or 2 to select window and press s... Read more

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