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Capsule Collider Bounds Incorrectly Calculated
To reproduce:1. Open attached project2. Open scene3. Press play4. Open scene view5. Select Collider - Incorrect bounds6. Notice that... Read more
[AssetBundle] When loading prefab from asset bundle "GameObject referenc...
Steps to reproduce this issue: 1. Open the attached project2.Build AssetBundles (AssetBundles->Build AssetBundles from the menu)3... Read more
[WP8] Reflections jitter on landscape rotation
To reproduce:1. Open the attached project. It contains a shader that uses reflection and a scene that demonstrates the shader in act... Read more
[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...
The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.It should be 'Linear Rendering'. Documentation/en/Ma... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more
[AssetBundle] Setting assetBundleName in OnPreprocessAudio() crashes Unity
Steps to reproduce this issue: 1. Open the attached project2. It has a script with few lines:void OnPreprocessAudio() {assetImporter... Read more
Unnecessary check is performed in a Rigidbody during the deactivation of...
How to reproduce: 1. Open new project2. Create a single Capsule game object and attach a Rigidbody component to it3. In the Rigidbod... Read more
[HingeJoint] Limits snap incorrectly at +-180 when torque is applied
Steps to reproduce this issue: 1. Open the attached project2. Open the scene3. There are 4 rigidbodies (Cubes) in the scene with Hin... Read more
[GPUUsage] GPU Profiler spammes Log and makes Editor unusable after stop...
Steps to reproduce: 1. Create a new Unity project2. Open the profiler window3. Add a GPU profile (Add profiler -> GPU)4. Click on... Read more
Finally block is not called when using WebGL player
Steps to reproduce this issue: - Open the attached project- Add the attached scene to the build- Select WebGL as build target- Chang... Read more
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