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[TextMeshPro] Characters are on top of each other when text has a “Thai”...
How to reproduce:1. Open the user’s attached “Thai.zip” project2. Open the Game window and observe the text Expected result: Symbols... Read more
"Serialization not implemented for type MonoBehaviour" thrown when savin...
How to reproduce:1. Open the attached project "NGUI_Bug.zip"2. Open NGUI>Open>Font Maker3. Select "Font Source" as the Font Da... Read more
[Tests] [Playmode]
Test non-test related assertionsConfig Test PlayModeTests - MacStandaloneSupport (Debug - 11.5) - Part 5 of 5 - remainder From the l... Read more
Graphics.DrawMesh stops rendering the mesh when the Editor is paused
How to reproduce:1. Open the attached project "draw.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Pause the Editor... Read more
[TextMeshPro] Written text in Input Field gets deleted when inserting te...
How to reproduce:1. Build And Run the user’s attached “TMProValidationIssue.zip” project on a mobile device2. Focus input field and ... Read more
Scene Template: The scrollbar is not fully displayed in the window
How to reproduce: Create a 2D project; Go to the "File" menu and select the "Save as Scene Template" sub-menu item; Enter quite a lo... Read more
hotkeys without right mouse click sometimes cause position movement
Using Hotkeys(w,a,s,d) without holding right mouse click should not move position in sceneview. This is was captured by a test that ... Read more
CommandBuffer.DrawRenderer fails to render GameObjects after building th...
Reproduction steps:1. Open the attached “CustomTesting0.zip“ project2. Open the “MainCustomPassTestingScene0” scene3. Build the proj... Read more
[Android] UI Sprites are not drawn correctly on a Snapdragon 8 Gen1 or l...
How to reproduce:1. Open the attached “IN-40736” project2. Build And Run the project on the connected device3. After the app loads, ... Read more
The last element of an array is not displayed when using a ListView of e...
How to reproduce:1. Open the attached project "UIToolkit Test.zip"2. Open Test>Open Dialog ... Expected results: 3 array elements... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
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- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal