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[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Op... Read more
Cursor.LockState doesn't work correctly
To reproduce: 1. Open attached project (repro632267) 2. Open scene 3. Press play 4. Press ESC key 5. Click on game view 6. Notice... Read more
[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce: 1. Open attached project 2. Open the one_way_test scene 3. Press play 4. Notice that circle falls through edge collider Read more
Network Serializer changes some 64bit integer values
Network Serializer changes some 64-bit integer values. This problem was fixed for 32-bit numbers long ago, but not for 64-bit numbers. Read more
[MSAA] White artifacts around object edges (not shadows related)
POSTPONED: Requires partial system rewrite To reproduce: 1. Open attached project 2. Open scene 1 3. Notice white outlines on chara... Read more
Reverted prefab objects cannot be removed by undo function
1. Open "PrefabTestProject" project 2. Open "Repro" sciene 3. Unparent "Child" GameObject 4. Press "Revert" button in Child GameObje... Read more
Nested canvases draw order is wrong
Project Steps: 1. Open scene "Test". 2. See in Game view that 'White' image is rendered on top of 'Red' though by transform order i... Read more
UI: entering text into text field requires refocus on content
-e: see title, need to focus on another tab and come back to if for it to work -works fine in 4.6.5, not working in 5.0.x -repro: ... Read more
[OpenGL] Crash upon opening 'Shader Calibration Scene' when using 'OpenG...
Steps to reproduce: 1. Open the attached project 2. Open a new scene (or just switch to some other scene besides Shader Callibratio... Read more
iOS 8.3 SDK causes orientation to reverse on every frame after Unity Ads...
Unity Ads + Unity 5.x + iOS 8.3 SDK + game project locked to portrait/landscape orientation lead Unity to start reversing device ori... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project