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[Textures] No warning when using built-in textures as normal maps
To reproduce:1. Create a new material (standard shader)2. Add the default particle texture as the normal map texture3. Even though t... Read more
Documentation refers to Menu -> lightmapping when it should be menu -> l...
1. go to manual ->lightmapping (file:///E:/Unity%205.0.0b14/Editor/Data/Documentation/en/Manual/Lightmapping.html)2. under "Prepa... Read more
Failed to Return license
Failed to Return license error displayed while Returning the license Prerequisites: Unity is activated, windows 7 64bitTested on 5.0... Read more
ImageEffects: GlobalFog should use along-view distance instead of radial...
Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance"). This makes a mis... Read more
Unity does not handle corrupted/unsupported images well
To reproduce:1. Open attached project2. It contains a few corrupted pngs (they are still displayable by Windows Image viewer)3. Noti... Read more
Sprite multiediting is not working correctly
To reproduce:1. Import two sprites2. Change their packing tag and pixels per unity values to be different for each sprite3. Multisel... Read more
Tiled uGUI image is shaking when changing it's size
To reproduce:1. Create a uGUI image2. Add a Source image to it3. Set the image type to tiled4. Try increasing/decreasing the sprite ... Read more
Focus is switched to the window behind Unity after closing the "Open Pro...
Steps to reproduce : - create a new project- have a browser window opened behind Unity- go to File > Open Project- close the dial... Read more
Additng a property in the Animation window resets the avatar to neutral ...
Additng a property in the Animation window resets the avatar to neutral pose and to position 0,0,0Repro:1. Add an avataer to the sce... Read more
Playmode resets blend values to 0
Playmode resets blend values to 0 Repro:1. In the controller with a blend tree, change the blend parameter to 12. Press play - the p... Read more
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