Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b10
Issue ID
1100356
Regression
No
Unity hangs when trying to attach visual studio debugger
When testing macOS with the visual studio debugger test case https://tinyurl.com/yb92prvz, Unity will locks up with continuous beach balling.
Steps to reproduce
- Open the attached project.
- Enter play mode using scene DebugScene.unity
- Open script DebugMe.cs in code editor
- Try to attach the debugger
- Play the Unity scene
Notice issue >> Unable to attach debugger, retrying multiple times will cause Unity to hang.
Broken OSX 10.14.1, 2018.3.0b10
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
OnlyFails
Feb 09, 2021 19:21
@FILIP-VONDRASEK when they mean "by design" they mean it is working as planned.
Unity games are suppose to have a certain unpolished/buggy look-and-feel to them so drive the indie developer scene.
You aren't suppose to use a debugger or really any other helpful tools when making Unity games.
Why do you think they so poorly document their engine for?
Also try deleting all your breakpoints in Visual Studio "Debug -> Windows -> Breakpoints" and then recreating the breakpoints. It's a pain but works for me.
Hope this was helpful.
filip-vondrasek
Feb 21, 2019 14:12
How is this "by design"?