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'Paint texture' tab in Terrain editor crashes Editor when deleting terrains
How to reproduce: 1. Open Unity 2. Load user-submitted project(TerrainCrashTest2.zip) 3. Open '1.unity' scene 4. Select any 'Terrain... Read more
'Paint texture' tab in terrain editor crasher Editor while duplicating t...
How to reproduce: 1. Open Unity 2. Load user-submitted project(TerrainCrashTest2.zip) 3. Open '1.unity' scene 4. Select any 'Terrain... Read more
Can not send network message. Receiver can not keep up with the amount o...
Steps to reproduce: 1. Open user attached project 2. Build and Run the project with Development Build and Autoconnect Profiler check... Read more
In CustomEditor changes to a Prefab's instance, done after Reverting, ar...
To reproduce: 1. Open "start" scene in the attached project. 2. Open a window: Problem -> RevertPrefab. 3. Drag "obj" from hierarchy... Read more
[macOS] Crash at "mono_marshal_free_inflated_wrappers > g_log > g_logv >...
Reproduction steps: 1. Open the attached project. 2. Play the "mainScene". 3. Repeat step 2 up to 5 times. - Editor will crash. - ... Read more
[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55
Reproduction steps: 1. Open the attached project. 2. Build it. 3. Click "Left corner partially" a few times. - Application will cra... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro: 1. Create a new project. 2. File > Build settings 3. Switch to a different platf... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro: 1. Project window > add 2D... Read more
[SpriteShape] Assertion failed error occurs on adjusting bevel cutoff value
Assertion failed error occurs on adjusting bevel cutoff value Steps to Repro: 1. Hierarchy > select SpriteShape game object > sprit... Read more
Particles with Render Mode - Mesh, Render Alignment - Local and negative...
Steps to reproduce: 1. Open attached “Particles.zip” Unity project 2. Open “Main” scene 3. Select “Particle System” object in Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map