Search Issue Tracker
Changing Skinned Mesh causes unwanted deformations when using models wit...
Steps to reproduce: 1. Open attached project "Skin_Mesh_Issue" 2. Drag "box_3ds_Max_Biped.fbx" into Scene 3. Reveal the child object... Read more
[Asset Bundle] Prefab in an Asset Bundle fails to update after rebuilding
To reproduce: 1. Open the attached project 2. Open the "Main" scene located in the "Scenes" folder 3. Make sure the project is targe... Read more
[iOS] Dynamic libraries are not added to the "Embedded Binaries" list
Frameworks which contain dynamic libraries are not added to the Embedded Binaries list in the generated Xcode project and cannot be... Read more
Export Package Does Not Respect Select Dependencies - Includes Everything
Export Package Does Not Respect Select Dependencies - Includes Everything Steps To Reproduce: 1. Open project on OSX or Win 2. Expo... Read more
Transform.IsChildOf throws NullReferenceException with null argument ins...
Steps to reproduce: 1. Open attached “NullReferenceException.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected re... Read more
[Regression] [IL2CPP] Cannot build on UWP when Analytics is enabled in 2...
Steps to reproduce: 1. Download and Open the attached project files (which is just an empty new project) 2. Build for UWP 3. Error ... Read more
Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe memory usage in Profiler or Windows Task Manager Expected: memor... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material