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9
votes
Fixed

Changing Skinned Mesh causes unwanted deformations when using models wit...

Mesh

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Nov 30, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open attached project "Skin_Mesh_Issue" 2. Drag "box_3ds_Max_Biped.fbx" into Scene 3. Reveal the child object... Read more

2
votes
By Design

[Asset Bundle] Prefab in an Asset Bundle fails to update after rebuilding

Asset Bundles

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Dec 15, 2017

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Version/s: 2017.2.1f1

To reproduce: 1. Open the attached project 2. Open the "Main" scene located in the "Scenes" folder 3. Make sure the project is targe... Read more

0
votes
Fixed

[iOS] Dynamic libraries are not added to the "Embedded Binaries" list

iOS

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Jan 03, 2018

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Version/s: 2018.1.0a6

Frameworks which contain dynamic libraries are not added to the Embedded Binaries list in the generated Xcode project and cannot be... Read more

0
votes
Won't Fix

Export Package Does Not Respect Select Dependencies - Includes Everything

Packman

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Jan 02, 2018

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Version/s: 2017.2, 2017.3, 2017.3.0f1

Export Package Does Not Respect Select Dependencies - Includes Everything Steps To Reproduce: 1. Open project on OSX or Win 2. Expo... Read more

0
votes
Not Reproducible

Crash in Mono/Newtonsoft.Json

Mono

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Jan 03, 2018

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Version/s: 5.6.2p4

Read more

0
votes
Won't Fix

Transform.IsChildOf throws NullReferenceException with null argument ins...

Scripting

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Jan 04, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached “NullReferenceException.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected re... Read more

0
votes
Fixed

[Regression] [IL2CPP] Cannot build on UWP when Analytics is enabled in 2...

Universal Windows Platform

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Jan 03, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Download and Open the attached project files (which is just an empty new project) 2. Build for UWP 3. Error ... Read more

0
votes
By Design

Memory leaking when executing SpriteAtlas.GetSprite()

2D

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Jan 01, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Open user's project 2. Enter Play mode 3. Observe memory usage in Profiler or Windows Task Manager Expected: memor... Read more

1
votes
Fixed

[Android] Visual artefacts using Postprocessing Stack and GLES2

Android

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Jan 03, 2018

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Version/s: 2017.1.3f1

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to GLES2 in the Player Settings... Read more

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