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[UWP][WP8.1][WSA] Unity prevents text to be copied from a native TextBox...
To reproduce: 1. Build project for WP8.1 or UWP 2. Deploy project to Windows Phone 10 device 3. Wait until unity is fully initializ... Read more
Appending iOS project with IL2CPP backend rebuilds it instead
1. Create new project 2. Build to iOS with IL2CPP 3. Append same project 4. Editor will start building again instead of appending N... Read more
Tizen Error: fail to get the stdin console mode
Tizen Error: fail to get the stdin console mode 1. What happened Tizen plugins work, but they produce an error in the editor conso... Read more
CanvasRenderer properties are reset on disable
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Run scene 4. Notice that after few frames, image is half visib... Read more
Scene extension check in build settings is case sensitive and as a resul...
Steps to reproduce: 1. Open attached project 2. Open Build Settings 3. Drag scene "test" to "Scenes in Build" list -Scene isn't add... Read more
Editor doesn't clamp time scale at 0
Steps to reproduce: 1. Open attached project 2. Open "Edit > Project Settings > Time" 3. Set Time Scale to -10 - Time Scale is succ... Read more
[InputField] Some types of input field have their Character length lower...
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Run it 4. Click left "Set InputField.text = 120" 5. Notice tha... Read more
[Material] Header attribute causes first property after it to have same ...
Steps to reproduce: 1. Open attached project 2. In project tab, select "NewSurfaceShader broken" material 3. Notice toggle property... Read more
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip" 2. Open scene 3. Select Particle System to start simulation 4. Enable wir... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view