Search Issue Tracker
[Audio] Asset Bundle loaded audio clip with "DontDestroyOnLoad" stops, w...
Reproduction steps: 1. Open the attached project.2. Play the "entry" scene.3. Wait until scene changes to the "test1" scene(~5 secon... Read more
NullReferenceException errors appear when using "select half" button
How to reproduce:1. Download and open the attached project2. In the Project window, select both prefabs3. In the Inspector window, p... Read more
[21.3 only] Error "NullReferenceException UnityEditor.SceneView.OnGU" is...
How to reproduce:1. Open the project “IN_29357”2. Open the “Goblin_01” prefab3. Select any child prefab in the Scene view4. Delete i... Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene.This occurred on a PC using NVIDIA 1080, though onboard Int... Read more
List exceeds maximum array size (1024) when using Material.SetFloatArray...
Steps to reproduce:1. Download GlobalTest.zip and open "TrySetWithListScene" scene2. Enter play mode3. Check console Expected result... Read more
Performance regression in UnityLinker.exe when building to UWP
How to reproduce:1. Create a new project -> import the attached Assets2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more
TextAsset with EntityId not found in the cache
Steps to reproduce: Open whatever project with URP and ShaderGraph Go to Assets/Create/Shader Graph/From Template... Double Click UI... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
[Oculus] Using SteamVR as OpenXR backend with Oculus Link causes control...
Steps to reproduce:1. Open the attached project "OpenXRRuntimeSelection.zip"2. Open the Sample Scene3. In the Oculus App, confirm yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state