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0
votes
Won't Fix
[Profiler][OSX] Reflection probe statistics displayed incorrectly
To Reproduce: 1. Open scene OpenGL in the attached project on OSX.2. Open the profiler window & play.3. Notice the choppy perfor... Read more
0
votes
Fixed
0
votes
Fixed
0
votes
Won't Fix
0
votes
Fixed
ShaderForge PrePass shaders use wrong keyword in 5.0
Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more
0
votes
Fixed
Shaders: unknown #pragma lines produce confusing/wrong warning line numbers
Unrecognized #pragma statements in shaders are reported on wrong lines. E.g. add a "#pragma foo" in shader line 11 -> it is repor... Read more
0
votes
Fixed
Sprite mesh is visible when selecting parented sprites
- Open scene SpriteMeshVisibleOnSelection in the attached project- Select gameobject Child1 and Ctrl+select Parent in HierarchyNotic... Read more
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