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WindowsMR rendering in the linear color space is more blue tinted then i...
Steps to reproduce: 1. Open the attached project 2. Open the test scene 3. Switch Platform to Windows Store 4. Play the scene on Hol... Read more
Need a better error message when C++ is not installed for building Windo...
Need a better error message when C++ is not installed for building Windows il2cpp apps 1. What happened I've tried to build a Windo... Read more
Bone flips in animation preview, but only when FBX root object is select...
To reproduce (or just look at the video): 1) Create new project and import the attached package 2) Select either FBX in Animation fo... Read more
Cannot continue offline activation if it was canceled
Steps to reproduce: 1. Disable internet connection 2. Open the Unity Launcher 3. Press "Manual Activation: 4. Press "Cancel" 5. Pres... Read more
[Editor] Crash on switching build platform twice
Editor crashes when you switch to any platform twice. Steps to reproduce: 1) Create a new project. 2) File > Build settings 3) Swi... Read more
[iOS] Empty project crashes with _kCVPixelBufferMetalCompatibilityKey or...
How to reproduce: 1. Create a new empty project 2. Build and run on device which runs iOS 7 Result: crash When project runs using M... Read more
[IL2CPP] Build fails when specific dll files are in the project
To reproduce: 1. Download and open attached "UnityInterpreter.zip" project. 2. Change build target to something that supports IL2CP... Read more
License system gets new license info every few seconds, triggering the d...
License system gets new license info every few seconds, triggering the domain reload and causing lag in the in the editor. Read more
Shader error in 'MC/Toon': profile specifier "nointerpolation" not allow...
To reproduce: 1) Open attached project 2) In main Assets folder, find MC.Toon Shader Expected: No compilation errors Actual: https:... Read more
Assembly Definition Files Break UWP Build
How to reproduce: 1. Download attached project file and open "TestScene". 2. Change Platform to UWP. 3. Press Build Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected