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2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

Unity crashes when opening scene after project upgrade from 4.6 to 5.0

Asset Loading

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Feb 15, 2015

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Version/s: 5.0.0f1

- Open a scene in the attached project- Move any object in the scene- Save the scene and close the editor- Reopen the Editor. The pr... Read more

0
votes
Fixed

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...

Physics

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Feb 09, 2015

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Version/s: 5.0.0f1

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more

3
votes
Fixed

Spotlights can't drop shadows on a terrain

Shadows/Lights

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Feb 17, 2015

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Version/s: 5.0.0f2

Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more

0
votes
Fixed

WWW.Dispose sometimes hangs Unity on a very slow connection

Networking

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Feb 16, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in the... Read more

0
votes
Fixed

Heavy frame caused by loading terrain tile using Application.LoadLevelAsync

Terrain

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Feb 11, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open attached project2. Open loadTerrainScene.unity3. Open profiler (disable VSync profiling to make bug more appara... Read more

2
votes
Fixed

[Lighting] PPtr cast fail errors when baking

Progressive Lightmapper

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Feb 13, 2015

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Version/s: 5.0.0f1

To reproduce:- Open the attached project and the scene- Bake the lightmap,observe errors:PPtr cast failed when dereferencing! Castin... Read more

0
votes
Duplicate

Flythrough mode conflicts with terrain hotkeys

Scene/Game View

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Feb 14, 2015

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Version/s: 5.0.0f1

To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more

1
votes
Fixed

[Geomerics][AO]AO doesn't take alpha texture into account.

Global Illumination

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Feb 17, 2015

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Version/s:

1) Open scene FG AO2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more

1
votes
By Design

When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...

iOS

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Feb 14, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more