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3
votes
By Design

CommandBuffer rendered meshes disappears when rendered against the skybox

Graphics - General

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Mar 25, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project. 2. Open "DeferredDecals > _DeferredDecals" scene. 3. Align the checkered cubes to the ... Read more

0
votes
Fixed
0
votes
Fixed

[StandardShader] Occlusion is not updated according to the Height Map

Shaders

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Mar 27, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open attached project. 2. Open "TestScene" scene. 3. Select "Cube" game object. 4. Expand the material in the... Read more

0
votes
Fixed

Resetting Editor Settings yields IndexOutOfRangeException

Editor - Other

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Apr 01, 2016

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Version/s:

Reproduction steps: 1) Open any project - can be empty. 2) Open up Edit > Project Settings > Editor 3) In upper right of an Inspecto... Read more

0
votes
By Design

Shadowy patterns in the editor on the game object when the scene/game wi...

Graphics - General

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Apr 01, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open attached project. 2. Open "TestScene" scene. 3. Select "Main Camera" game object. 4. Go to "GameObject >... Read more

0
votes
Fixed

[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop

Android

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Mar 30, 2016

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Version/s: 5.3.4f1

To reproduce: 1) Open attached project 2) Open "DemoSceneDesigner" scene 3) Build and run on device 4) Notice that the lines aren't ... Read more

3
votes
Fixed

[iOS] Application freezes when trying to load many WWWs simultaneously

iOS

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Mar 24, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project 2. Build the project for iOS 3. Build the generated Xcode project to a device 4. Notic... Read more

0
votes
Fixed

Lambert with SurfaceOutputStandard parameter outputs "Syntax error"

Shaders

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Mar 30, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1) open users attached project 2) select 'SurfaceLambert' shader from project view 3) notice the printed error ... Read more

0
votes
Fixed

[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...

DirectX

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Mar 30, 2016

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Version/s: 5.4.0b11

Reproduction steps: 1) Open attached project "FlippingBug" 2) Open scene "FlippingTest" 3) Enter play mode --- You should see that t... Read more

0
votes
Fixed

Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...

Assets Management

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project 2. Build and run project 3. It crashes right after it is opened Is related to setting... Read more

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