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SceneView toolbar always calls Use() for EventType.MouseUp when the GUIU...
Reproduction steps:1. Open the attached project "ReproProj"2. Click on the Scene View window and press “P“ on the keyboard to enable... Read more
[New Input System] Control modifiers not consumed when used across diffe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/main.unity” Scene3. Enter the Play Mode4. Click on G... Read more
[WebGL] Prefab rigging animation has a different serialization layout w...
Reproduction steps:1. Open the attached “Bugrepro” project2. Click File > Build and Run3. Observe the “root” GameObject rigging a... Read more
Prefab does not expand when there are child prefabs attached to the prefab
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Expand “Prefab_A” Prefab in t... Read more
Unity Physics: issues observed in raycast and shape cast results when de...
Reported by our users on discord and brought to our attention by [~philippe.stamand]]: Description of the issue:There was a discussi... Read more
Command line build - BuildProgram exited with code -2147024809 when Allo...
1. What happened Command line builds fails with code -2147024809 when building to Windows Standalone with AllowDebugging flag passed... Read more
Mouse Input is not working on the second display with multiple display s...
Reproduction steps:1. Open the attached project “UI2MonitorsRepro“2. File > Build and Run3. Press the button with the label “Disp... Read more
Player crashes on Android when using "-systemallocator" command in terminal
Reproduction steps:1. Open the attached Project “BugRepro”2. Make sure “Assets/Scenes/SampleScene” is added to the “Scenes in Build”... Read more
[Android] Player Loop in Profiler is not steady when empty Scene is open...
Reproduction steps:1. Open the attached project “PlayerLoopNotSmoothProject”2. Select Android in Build Settings3. Make sure "Develop... Read more
[WebGL] GameObjects are not rendered on iOS devices when the material's ...
How to reproduce:1. Open the user’s attached “WebGLBugReports.zip” project2. Build a project for the WebGL platform3. Open built Web... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row