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1
votes
Fixed

[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)

iOS

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Feb 09, 2015

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Version/s: 5.0.0f1

To Reproduce 1. Deploy the attached project to one of the devices listed below.2. If graphics api is set to Metal everything is flic... Read more

9
votes
By Design

[WSA] Exception in Visual Studio (Update 5, CTP 2) using Microsoft-Ad SD...

Windows Store Apps

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Jan 30, 2015

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Version/s: 4.6.2f1

Reproducible with Unity 4.6.2p1, 4.6.1f1. Visual Studio Update 5 (2013.5 CTP 2); Repro steps:1. open project "Microsoft Ads Plugin 2... Read more

0
votes
Fixed

[Height mesh] Project crashes if nav mesh agent touches height mesh dire...

AI

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Feb 10, 2015

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Version/s: 5.0.0f1

1. Open attached project on Mac2. Play MainScene3. It will crash when character walks out of navmesh on height mesh. Note: It also c... Read more

0
votes
Fixed

objects many steps deep in hierarchy fail to render

UI

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Jan 15, 2015

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Version/s: 5.0.0b15

http://screencast.com/t/TCHyqgaj To reproduce: Follow the video or poke Ugnius.Assigning to UI Grabbag because this is only reproduc... Read more

1
votes
Fixed

[WP8][Gyro] Input.gyro.useracceleration does not remove gravity on WP8

WP8

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Feb 05, 2015

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Version/s: 4.6.1f1

The input.gyro.useracceleration should remove the gravity values, thus resulting in pure user input. On wp8 it does not do that. As ... Read more

0
votes
By Design

WWW.bytesDownloaded freezes application

Scripting

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Feb 10, 2015

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Version/s: 5.0.0b22

1. Open scene "Main Scene".2. Open script "Installer".1. In line 35 add "download.bytesDownloaded".3. Play scene.4. FREEZE! Reproduc... Read more

0
votes
Postponed

British keyboard inputs are not registered correctly in the Editor

Input

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Feb 10, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Enable additional languages in the input settings for your Operating System- there should be a U.S. layout as w... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Duplicate

Deferred SceneView visualization modes broken (at least on Mac)

Scene/Game View

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Feb 10, 2015

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Version/s:

Scene view deferred visualization modes (diffuse/specular/normals/smoothness) don't work.Some random textures are displayed instead.... Read more

0
votes
Fixed

IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...

Scripting

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Feb 10, 2015

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Version/s: 4.6.1p5

See attached "GlobalizationIL2CPP" project. Reproduction steps:1 - Open attached GlobalizationIL2CPP project.2 - Open Build Settings... Read more