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Cannot continue offline activation if it was canceled
Steps to reproduce: 1. Disable internet connection 2. Open the Unity Launcher 3. Press "Manual Activation: 4. Press "Cancel" 5. Pres... Read more
[Editor] Crash on switching build platform twice
Editor crashes when you switch to any platform twice. Steps to reproduce: 1) Create a new project. 2) File > Build settings 3) Swi... Read more
[iOS] Empty project crashes with _kCVPixelBufferMetalCompatibilityKey or...
How to reproduce: 1. Create a new empty project 2. Build and run on device which runs iOS 7 Result: crash When project runs using M... Read more
[IL2CPP] Build fails when specific dll files are in the project
To reproduce: 1. Download and open attached "UnityInterpreter.zip" project. 2. Change build target to something that supports IL2CP... Read more
License system gets new license info every few seconds, triggering the d...
License system gets new license info every few seconds, triggering the domain reload and causing lag in the in the editor. Read more
Shader error in 'MC/Toon': profile specifier "nointerpolation" not allow...
To reproduce: 1) Open attached project 2) In main Assets folder, find MC.Toon Shader Expected: No compilation errors Actual: https:... Read more
Assembly Definition Files Break UWP Build
How to reproduce: 1. Download attached project file and open "TestScene". 2. Change Platform to UWP. 3. Press Build Expected result... Read more
Incorrect lighting when using multiple terrain.
The lighting generated for terrain looks to be incorrect and has crashed for me once. Steps to reproduce - Create a terrain in the... Read more
[Android] Ping causes lag
Steps to reproduce: 1. Open QA attached project "AndroidPingPerformance.zip" 2. Build it on an Android device 3. Observe the frame r... Read more
Preferences window can not be resized horizontally causing issues with c...
Steps to reproduce: 1. Open attached project 2. Open Edit -> Preferences 3. Notice that the name field is too long to be displayed p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened