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0
votes
Fixed

[MacDownloadAssistant] allows running multiple instances

Installer

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Mar 17, 2016

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Version/s: 5.3.4f1

To Reproduce: 1. Run 2 unity installers (I used 5.3.4f1 and 5.4.0b10) and install them to different drives. 2. Wait untill one inst... Read more

0
votes
Fixed

[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...

Android

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Mar 04, 2016

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Version/s: 5.4.0b8

To reproduce: 1) Open attached project and scene.unity in it 2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is ... Read more

1
votes
Fixed

Mesh should have no normals error when setting Normals to None

--

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Sep 04, 2015

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Version/s: 5.3.0a2

Steps to reproduce: 1. Open attached project 2. Select "repro" model asset in Project tab 3. In its Inspector, set Normals to None ... Read more

0
votes
Fixed

AssetBundleManifest.GetAllDependencies returns bundle itself as dependency

Asset Loading

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Mar 16, 2016

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Version/s: 5.3.3p2

Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. In top bar, click "Bug > Build Bundle" 4. In console notice pr... Read more

0
votes
Postponed

[SerialPort] Events subscribed to DataReceived are not triggered

Mono

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Mar 11, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1) create a virtual serialport connection 2) open 'VBoxNetwork.zip' 3) make sure 'PortHandler' is using the corr... Read more

10
votes
Postponed

[SerialPort] BytesToRead returns null reference

Mono

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Mar 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open the project 2) open scene 'Main' 3) run Expected behavior: BytesToRead return 0 Actual: null reference Read more

0
votes
By Design

[SerialPort] ReadByte() freezes editor

Mono

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Mar 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open the project 2) play scene 'Main' - editor freezes at this point Read more

0
votes
Fixed

Force applied by area/point effector is multiplied by the number of coll...

Physics2D

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Mar 16, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "AreaEffectorTest" 3. In the scene there are two squares. Left one has f... Read more

0
votes
Fixed

[IL2CPP]Project built with IL2CPP becomes the error made in a circular r...

IL2CPP

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Mar 17, 2016

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Version/s: 5.3.2p4

IL2CPP fails to generate compilable code when unsafe C# code cases two structs to reference each other. Read more

0
votes
Won't Fix

[Prefabs] Unused fields from script are not cleared from YAML data

Assets Management

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Mar 16, 2016

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Version/s: 5.3.3f1

Repro steps: 1)Open the later-attached TestProject 2)Notice TestPrefab.prefab, it's otherPrefab field and open it in text editor 3)... Read more

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