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[MSBUG][UWP] Project with non-english name fails to build with .NET Nati...
Reproducible on 5.2, 5.3.4, 5.4.0. Repro steps: 1. Create a new project in Unity named "ใในใ". 2. Switch to WSA Universal 10 platfor... Read more
Using API During Serialization Throws Exception
To reproduce: 1. Open attached project 2. Open "_MainScene" 3. Play the scene Actual behavior: errors in the Console: "AssetPathToG... Read more
Can't change material properties at runtime
-e: see title -repro: --open attached project (see user reply) --run in editor --notice cube changes on entering play mode --build ... Read more
Accessing AnimationClip properties in runtime throws MissingMethodExcept...
Steps to reproduce: 1. Open attached project "783535.zip" 2. Open scene "repro" 3. Run it 4. Notice "False" printed in console. We ... Read more
Updating Animator from Event recursively triggers event
I call a method from an AnimationClip event. If I call Animator.Update from inside that method the Animator will re-trigger the even... Read more
UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...
How to reproduce: 1. Open the attached project "676201IsPlayingBug.zip" 2. Open and Play "test" scene 3. Notice that UnityEditor.Edi... Read more
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disab... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce: 1. Build and run attached project 2. Notice only the closest light seems to be visible. It has hard edges and no fall... Read more
[WebGL] user content build crashes with NullRefException
-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro: --open attached pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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