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[Gles3][Adreno] Custom shaders are not rendered on some Adreno devices
How to reproduce:1. Open the attached project2. Make sure that graphics API is set to Gles 33. Build and run on Android deviceResult... Read more
Undocked windows are immovable
Steps to reproduce:1. Create new project2. Undock any window3. Try to move undocked window Expected results: undocked windows is mov... Read more
CanvasRenderer.onTransformChanged is called every frame when the parent ...
Reproduction steps:1. Open the attached project "CanvasTest.zip";2. Open the only scene;3. Enter a play mode;4. Open the Profiler wi... Read more
Tizen: Profiler won't connect either auto or manual
Can't get the profiler to connect to the device. I tried both auto and manual connections. Win 8.1 tested only, was on same Wifi net... Read more
Angry Bots performance not good
Angry Bots performance quickly becomes laggy, down to 0-5FPS. Seeing this on Tizen Z3 (Mali 400GPU) and iPad Mini 1. Higher end devi... Read more
Errors message @ Editor Play after Root Transform (Position Y) enable
NullReferenceException error with Root Motion Node at runtime Overriding existing root motion settings with a Root Motion Node gener... Read more
Skinned Mesh Renderer's "Root Bone" is not updated correctly
To Reproduce:1. Open attached project.2. Open "test" scene.3. In Hierarchy select "Main Obj" -> "Curtain"4. In SkinnedMeshRendere... Read more
Enabling Canvas to a specific object crashes editor
To reproduce:1. Open project2. Open '01_Login' scene3. Play scene4. Click 'ENTER' -> 'ENTER' -> Home button(in right bottom co... Read more
Screen position out of view frustum Error in the Console when Camera Vie...
Steps to reproduce:1. Create a New Project2. Select Main Camera in Hierarchy3. Set Viewport Rect H to 0.0001 or lower in the Camera ... Read more
Unity fails to convert classes into dex format when building il2cpp for ...
Steps to reproduce:1. Open project from the provided oc.unity3d link2. Build project for android using il2cpp-Error "Unable to conve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used