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Editor crashes if graphic's API is switched while a particle system is p...
How to reproduce:1. Open new project2. Add Particle system to the scene3. Go to Player Settings4. Change graphics API to any other5.... Read more
[Shortcut Manager] Ctrl+B hotkey does not consistently force a build
How to reproduce:1. Create a new Unity project2. Press Ctrl+B Expected result: the "Build and Run" command is executedActual result:... Read more
Editor freezes when a "Referenced script on this Behaviour is missing" w...
Repro steps:1. Open QA attached project "repro_1081060"2. Enter Play Mode3. Double click "The referenced script (Unknown) on this Be... Read more
An error is thrown when "Referenced script on this Behaviour is missing"...
Repro steps:1. Open QA attached project "repro_1081061"2. Enter Play Mode3. Double click "The referenced script on this Behaviour (G... Read more
[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...
-e: follow up from case 1077485--errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro:--cr... Read more
Vuforia and Google VR Cardboard Problem
Vuforia and Cardboard do work together, but you can't do it through the Virtual Reality SDKs list. Vuforia takes over control of the... Read more
[Collab] Version Control settings not modified when enabling Collab
We are not initializing Version Control in Collab signup. Because of this there are couple issues - (1) if Perforce was enabled befo... Read more
Application.internetReachability does not update value when used in WebG...
How to reproduce:1. Download and open attached "InternetReach" project2. Build and run project on WebGL3. Notice that Internet reach... Read more
Terrain doesn't work with Lighting Debug Views when Draw Instanced is en...
Terrain isn't rendered when viewing the multiple debug views available to Lighting when Draw Instanced is enabled in the Terrain Set... Read more
Terrain selection outline is missing
The selection outline is not rendered for the selected Terrain GameObject. Selection Outline was implemented for 2018.3 Terrain at s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes