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[Editor] "Format" setting is missing and ArgumentException occurs for te...
"Format" setting is missing from texture presets for the platforms and ArgumentException occurs on selecting them Steps to Repro:1. ... Read more
Crash on set_bp_in_method_cb when debugging Dictionary variable in Visua...
How to reproduce:1. Open the attached DebugRepro project2. Open SampleScene in Assets/Scenes folder3. Open "repro" script in Visual ... Read more
[Cinemachine] Main camera Z axis is modified on any action in editor whe...
To reproduce:1. Open repro project2. Open 'TestScene'3. Open Game view near the Scene view4. Select 'MainCamera' or 'CM vcam1' gameO... Read more
Hard Crash when calling IntPrt
To reproduce:1. Open the QA's supplied project2. Open the scene "Main"3. Play it -- The Editor crashes, Reporter does not open Repro... Read more
[Timestep] Some discrepancies exist with particle systems running with a...
There are some potential discrepancies when the timestep is increased.Possibly by design, but logging for the sake of completion Rep... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more
AssetDatabase.FindAsset doesn't find certain scriptable object when filt...
To reproduce: 1. Open the attached project (findAssets.zip)2. Go to Bug Repro -> Test3. Observe that console prints 0, when it sh... Read more
Winsparkle.dll is not recognized by the Unity when it's placed in the P...
How to reproduce:1. Open the attached project2. Enter the game mode3. Inspect the Console window Expected: Winsparkle.dll is recogni... Read more
[Terriain] Assertion failed errors occur when painting speed trees in pr...
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked Steps to Repro:1. Create a ne... Read more
[2D] [Animation] Selection Exception when pasting mesh+bone on to a seco...
[2D] [Animation] Selection Exception when pasting mesh+bone on to a second sprite Steps to Repro:1. prepare a sprite sheet with mult... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes