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NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps: 1.Open attached project 2.Open scene "TestCharacters" located in Scenes > Test 3.Open the Window > Navigation 4... Read more
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology How we can repr... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps: 1. Open "Instancing" project 2. Open "Instance" scene 3. Run the scene 4. Open and Enable F... Read more
Calling a class that inherits from IEnumerator with yield return StartCo...
To reproduce: 1. Open the project 2. Open the scene "test" 3. Press "play" Notice that even though the LScriptEnumerator is called ... Read more
[MSE] Build loses one scene
To reproduce: 1. Open attached project 2. Build and run project 3. Notice that one of the scenes is not loaded Reproducible: 5.4.0... Read more
[WSA][WP8.1] Build fails when project contains "Unity Test Tools"
To reproduce: 1. Build attached project 2. Build fails Reproducible: 5.4.0b15, 5.3.4p3, 5.0.1f1 Workaround: Changing "Compilation... Read more
[5.4 regression] Graphics.DrawMesh MVP matrix wrong (breaks Super Fast S...
Steps to reproduce: Using 5.3: 1. Open attached project "788944for5.3.zip" 2. Open scene "Test" 3. Change Graphics API to DX9 (or O... Read more
Custom editor window crashes at IMGUI::GUIWindow::OnGUI
Steps to reproduce: 1. Open attached project 2. Open scene "FuzzyEditor" 3. If "Fuzzy Logic" tab is open - close it 4. In top menu,... Read more
Undo.RecordObject is very slow for terrains
Edit before closing: Undo.RecordObject will perform a binary exact comparison between states of the object you are monitoring to fin... Read more
Animating GameObject.IsActive of a child with Animator Controller crashes.
Animating GameObject.IsActive() of a child with Animator Controller crashes. Steps to reproduce: 1. Download attached project "7889... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects