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[Retina][Mac] Color Picker with increased cursor size does not pick sele...
To reproduce:1. Create a new project2. Open Unity > Preferences and make sure OS X Color Picker is disabled.3. Open System Prefer... Read more
EndLayoutGroup error is thrown when adding Preset of an already added Co...
How to reproduce:1. Open a new Unity project2. Open the "SampleScene" scene3. Select any GameObject from the Hierarchy4. Click on th... Read more
[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...
-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more
Any Collider Component shows warning and is uneditable in Inspector when...
How to reproduce:1. Download and open attached project "Warboards"2. Open scene "WarBoard" in Assets/_Scenes3. Select any object in ... Read more
Unity crashes on "ResolveUsePasses" when using named passes from other s...
Repro steps:1. Open attached project2. Open all the shaders that are in the "Shaders" folder in a script editor3. Uncomment "UsePass... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Set the Aspect Ratio to 4:34. Enter Play Mode5. Select the "New Re... Read more
Details are lost too early for Terrain Trees in VR
Steps to reproduce:1. Download and open the attached project2. Enter Playmode with VR enabled3. Observe Game View Expected result: a... Read more
[WindowsMR][TextMeshPro] - Text Mesh pro is failing to build for Windows...
After building a WMR project in Unity and opening the VS sln file to deploy the app to the HMD, the app fails to build do to text me... Read more
Game object is not inserted correctly in Hierarchy window when placed af...
To reproduce:1. Open any project2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open