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Version control window doesn't include changelist number
Steps to reproduce: 1. Create new project in workspace and connect to version control server2. Create new changeset and notice that ... Read more
[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...
Reproduction steps:1. Open attached project "IgnoreTestBuggedIfNoParameter.zip";2. Ensure platform is set to Standalone OSX (or anyt... Read more
Submit Event not called when using a controller inside an active Input F...
Steps to reproduce:1. Open user-submitted project (make sure you're in SampleScene.unity)2. Connect a controller (tested with an Xbo... Read more
Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...
To reproduce: 1. Open the attached project (Lesson_06.zip)2. Open the Challenge_01 scene Expected: the Editor doesn't crash Reproduc... Read more
Shader reference from Scene Asset Bundle is different from one obtained ...
Steps to reproduce:1. Open user-submitted project "DecalAssetBundle.zip"2. Load Scene Scenes\Example3. Check out the plane and the d... Read more
[Asset Bundle][Prefab] Prefabs that have Asset Bundles assigned loses a ...
How to reproduce:1. Open "PrefabAssetBundles" project with Unity version prior to 2018.3.0a62. Click on "Cube" prefab in Assets wind... Read more
[LWRP][OpenGLES3][Android] Corrupted depth buffer when different culling...
Steps to reproduce:1. Open QA attached project2. Switch graphics API to OpenGLES33. Build and Run to an Android device4. Observe the... Read more
[Android] Not all transparent meshes are rendered on Mali GPUs
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that not all transparent meshes are r... Read more
[Android] Profiler and app freeze when taking memory snapshot
To reproduce: 1. Open the attached project (link in edit)2. Build and Run for Android (Make sure Autoconnect Profiler is enabled)3. ... Read more
[HDRP][LWRP] Reinstalling Render Pipeline package results in broken ligh...
How to reproduce:1. Create a new Unity project using "High-Definition RP" template2. Open Package Manager (Window/Package Manager)3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size