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invalid tangent with ImportOrCompute option #273
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/273_______________________________________... Read more
[Shader Graph] Package Description makes no mention of support for Unive...
The package description for Shader Graph states that it is compatible with LWRP and HDRP, but it does not mention Universal RP. This... Read more
[HDRP] Maximum LOD Level quality setting not working
Versions tested: 2020.1.0a8 + Standard, HDRP 7.0.1, HDRP 8.0.0/MasterSteps to reproduce: 1) Open attached scene or create a custom L... Read more
Crash when entering play mode on a specific project
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode Expected result: Play mode startsActual result: E... Read more
Null character anywhere in middle of InputField causes exception in Inpu...
1. Open & play user attached project Repro scene.Notice ArgumentOutOfRangeException coming up. This happens because in input.Mov... Read more
[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more
Cannot delete spawned objects in ARDemoScene in XR Device Simulator
Steps to reproduce: 1. Create a new 3D project with Unity 6000.0b11. 2. Use Package Manager to add XRIT 3.0.0-pre.1 and ARF 6.0.0-pr... Read more
Overlapping UI in UI Document Inspector Window
Repo steps: Go to Project Window > Right click > Create Hover on UI ToolKit > select UI Document UI Document should appear ... Read more
Only one shadow is cast when using Graphics.DrawMeshInstancedIndirect mo...
How to reproduce:1. Open the attached "InstancedDrawingTest" project and "Test" scene2. Observe the Scene Hierarchy, notice that the... Read more
Crash on Play when <ComputeBuffer>.GetData() attempts a partial read on ...
To reproduce:1. Open the project “GetDataBugRepro”2. Make sure that Graphics API is set to DX12 (Edit → Project Settings → Player → ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open