Search Issue Tracker
Fixed
Fixed in 3.0.4
Votes
0
Found in [Package]
3.0.0-pre.1
Issue ID
XRIT-152
Regression
No
Cannot delete spawned objects in ARDemoScene in XR Device Simulator
*Steps to reproduce:*
1. Create a new 3D project with Unity 6000.0b11.
2. Use Package Manager to add XRIT 3.0.0-pre.1 and ARF 6.0.0-pre.7.
3. Use Pack Man to add three XRIT samples: Starter Assets, AR Starter Assets, XR Device Simulator.
4. Open ARDemoScene and add XR Device Simulator prefab (see package docs). Save scene.
5. Project Settings > XR Plugin Management > Desktop > enable only XR Simulation.
6. Enter Play mode. Left-mouse-drag to look around, until planes are detected.
7. Press T so you can move the mouse without moving detected planes (a known bug).
8. Click on a detected plane to spawn a cube.
9. Click the cube to select it. The Create button becomes the Delete button (trash can icon).
10. Click the Delete button.
*Actual results:*
The cube deselects but does not vanish.
*Expected results:*
The cube should have been deleted.
*Reproducible with versions:*
Unity 6000.0bll on Windows 10 Intel.
Unity 2023.3.0b10 on Windows 11 ARM64 (via Parallels on M1 Mac Mini).
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
Windows; see above.
*Notes:*
*
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 3.0.4):
Fixed issue where screen-space UI was no longer being occluded via the `XRRayInteractor` which caused the delete button to no longer work in the `ARDemoScene`. Update the AR Starter Assets sample in your project or update XR Ray Interactor in your AR project to enable Block Interactions With Screen Space UI.