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[OcclusionCulling] Unity editor crashes at Umbra::Tome::getObjectCount a...
Steps to reproduce: 1. Create new project2. Import "The Courtyard" project from assetstore3. Open Courtyard scene4. Make sure Game t... Read more
[FB] target is named "arcade" in installer while its name is Gameroom
-e: see title, the name the installer shows is not correct -repro:--start the download assistant--go to module selection--NOTICE the... Read more
Generated Navmesh has double line on polygon and causes trembling moveme...
Reproduction steps:1. Open project attached([Unity]BugReport.zip).2. Open scene "NavMeshObstacleTest".3. Open Navigation window.4. P... Read more
Prefab can have more than one of the same Component after pressing "Ctrl...
To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Rigidb... Read more
A specific materials shader names are lost when loading from asset bundle
To reproduce:1. Open project2. Open 'test' scene3. Press play Expected: names after 'shader=' will be written in first and last mess... Read more
Values changed in cginc file are not detected in shaders
To reproduce:1. Open attached project;2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the rig... Read more
Player crashes upon stopping Hosting with Network Manager
To reproduce:1) Open attached project and scene2) Build and run3) Start hosting, then stop hosting CRASH! Reproduced in 5.6.0a6, 5.6... Read more
Unity crash on "(OpenRL) rlRenderFrame" when opening project (very low c...
Reproduction steps:1. Open project attached (or any other). Expected result: project will be opened.Actual result: Unity crashes. No... Read more
New instance of a prefab appears in a Hierarchy, after you undo "Add com...
To reproduce:1. Create a new project.2. Create empty object.3. Make it a prefab.4. Select Prefab instance in Hierarchy.5. Add Animat... Read more
[MeshImport] Mesh compression corrupting Normals
When compressing a mesh with low compression settings, the normals are very low quality, it looks like the xy components are being c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window