Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
4.6.1p2
Issue ID
709609
Regression
No
[MeshImport] Mesh compression corrupting Normals
When compressing a mesh with low compression settings, the normals are very low quality, it looks like the xy components are being compressed to 8 bits per channel and the z calculated.
Steps to Reproduce:
Open Scene.unity
Observe sphere which renders with shader to show normals
Select K_Test_Sphere in project pane
Turn Mesh compression off in inspector
Turn back on with low, medium & high settings
Observe sphere
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Add comment