Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
4.6.1p2
Issue ID
709609
Regression
No
[MeshImport] Mesh compression corrupting Normals
When compressing a mesh with low compression settings, the normals are very low quality, it looks like the xy components are being compressed to 8 bits per channel and the z calculated.
Steps to Reproduce:
Open Scene.unity
Observe sphere which renders with shader to show normals
Select K_Test_Sphere in project pane
Turn Mesh compression off in inspector
Turn back on with low, medium & high settings
Observe sphere
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment