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[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work
How to reproduce:- Open the attached project- Switch to Android or iOS build platform- "Build and Run" to a device Expected:The imag... Read more
[Terrain] Clamping/stretching of painted texture causes application to n...
Something is causing the alpha texture application to be clamped (to 0?) and stretches the actual application a bit. Noticeable with... Read more
Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce:1. Open the attached "Test1077216.zip" project2. Go to the Test Runner and Run All3. Notice that the Test Runner ha... Read more
[WebGL] RectMask2D does not mask
Reproduction Steps:1. Open the attached project.2. Open the SampleScene.3. File->Build Settings->WebGL->Build and Run What'... Read more
SceneView renders legacy skybox when custom RP is active
SceneView still renders legacy skybox when custom RP is active. Tested with HDRP, but I'd assume this is the case for any SRP.This i... Read more
[WSA] Exported project does not have Visual Assets set correctly in Pack...
Steps to reproduce:1. Download 1066142_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studios ... Read more
Unity crashes on std::_Tree<std::_Tmap_traits<core::basic_string<char,co...
How to reproduce:1. Open user's attached project "Assets.zip"2. Rightclick on Assets folder and choose "reimport"-- Unity crashes --... Read more
[GearVR][Android][XR] Oculus plugin is not loaded when using ARM64 as ta...
How to reproduce:1. Open attached "OculusInitialization" project2. Build & Run project (all the configuration is already done in... Read more
[WACK] Windows App Certification Kit Binary Analyzer fails when certifyi...
How to reproduce:1. Create a new Unity project2. In the Build Settings, Switch Platform to UWP3. Enable Virtual Reality Support in P... Read more
[Android] Using instancing_on keyword in ShaderVariantCollection increas...
To reproduce:1. Open attached project (the latest one)2. Top bar > BuildTools > Build to rebuild asset bundle2. Build android ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes