Search Issue Tracker

0
votes
Fixed

Holding a button/key does not work isn't detected constantly in Linux bu...

Linux

-

Feb 19, 2018

-

Version/s: 2017.3.0f1, 2017.3.1f1

To reproduce: 1) Open attached project 2) Build and run for Linux 3) When it runs, hold Spacebar Expected: It should show 'true' al... Read more

0
votes
Not Reproducible

[Animation] Rig and Automatic Root Bone assignment

Animation

-

Jan 05, 2018

-

Version/s: 2017.2.0p3

To reproduce: 1) Open attached project and scene 2) Check out the models with full skeleton Notice that their root bone in skinned ... Read more

6
votes
Fixed

When building the game for Windows, the .exe takes the file name of the ...

Windows

-

Apr 10, 2018

-

Version/s: 2018.1.0b8, 2018.1.0b13

To reproduce: 1. Build a new project 2. Observe that the .exe file's name is the same as the folder the .exe is in Expected: Produ... Read more

0
votes
By Design

[iOS] link.xml does not prevent IL2CPP stripping of generic class's cons...

IL2CPP

-

Apr 01, 2018

-

Version/s: 2018.1.0b13

To reproduce: 1. Open users attached project "ProtobufOnIL2CPP2018.zip" 2. Build for iOS 3. Run the project from Xcode to an iOS dev... Read more

0
votes
Won't Fix

Editor quits unexpectedly on returning license through command prompt

License

-

Apr 10, 2018

-

Version/s: 2018.2.0a7, 2018.2.0a8

Editor quits unexpectedly on returning license through command prompt Steps to Repro: 1. Activate license when prompt on the launc... Read more

0
votes
Won't Fix

Packages in the editor manifest are automatically marked as Verified in ...

Packman

-

Apr 10, 2018

-

Version/s: 2018.2.0a8

If a package is added to the editor manifest, it is always marked as "Verified in x" in the Package Manager UI. This will lead to si... Read more

0
votes
By Design

Using Microsoft.WindowsAzure.MobileServices functionality crashes the We...

WebGL

-

Apr 09, 2018

-

Version/s: 2018.2.0a7

To reproduce: 1. Open the project, attached by the user (MobileApps.zip) 2. Build and run the project 3. In the build, press Easy T... Read more

1
votes
Won't Fix

com.unity.postprocessing scripts don't compile on .NET scripting backend.

Universal Windows Platform

-

Apr 07, 2018

-

Version/s: 2018.1.0b12

Steps to reproduce: 1. Create a new Unity project using the Lightweight RP for VR (Preview) template 2. Change build platform settin... Read more

0
votes
Fixed

[WSA] Missing "wifiControl" in Capabilities for UWP

Universal Windows Platform

-

Apr 09, 2018

-

Version/s: 2018.1.0b12

Steps to reproduce: 1. Create a new Unity project 2. Switch platform to Windows Store 3. Click on "File" -> "Build Settings" 4. Clic... Read more

1
votes
Won't Fix

OnApplicationQuit is not called when stopping playmode with another scen...

Mono

-

Apr 02, 2018

-

Version/s: 2017.3.1f1

How to reproduce: 1. Open user's project 2. Open Scene1 3. Play the scene 4. Stop the scene Expected result: "Quit!" text printed i... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.