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Holding a button/key does not work isn't detected constantly in Linux bu...
To reproduce: 1) Open attached project 2) Build and run for Linux 3) When it runs, hold Spacebar Expected: It should show 'true' al... Read more
[Animation] Rig and Automatic Root Bone assignment
To reproduce: 1) Open attached project and scene 2) Check out the models with full skeleton Notice that their root bone in skinned ... Read more
When building the game for Windows, the .exe takes the file name of the ...
To reproduce: 1. Build a new project 2. Observe that the .exe file's name is the same as the folder the .exe is in Expected: Produ... Read more
[iOS] link.xml does not prevent IL2CPP stripping of generic class's cons...
To reproduce: 1. Open users attached project "ProtobufOnIL2CPP2018.zip" 2. Build for iOS 3. Run the project from Xcode to an iOS dev... Read more
Editor quits unexpectedly on returning license through command prompt
Editor quits unexpectedly on returning license through command prompt Steps to Repro: 1. Activate license when prompt on the launc... Read more
Packages in the editor manifest are automatically marked as Verified in ...
If a package is added to the editor manifest, it is always marked as "Verified in x" in the Package Manager UI. This will lead to si... Read more
Using Microsoft.WindowsAzure.MobileServices functionality crashes the We...
To reproduce: 1. Open the project, attached by the user (MobileApps.zip) 2. Build and run the project 3. In the build, press Easy T... Read more
com.unity.postprocessing scripts don't compile on .NET scripting backend.
Steps to reproduce: 1. Create a new Unity project using the Lightweight RP for VR (Preview) template 2. Change build platform settin... Read more
[WSA] Missing "wifiControl" in Capabilities for UWP
Steps to reproduce: 1. Create a new Unity project 2. Switch platform to Windows Store 3. Click on "File" -> "Build Settings" 4. Clic... Read more
OnApplicationQuit is not called when stopping playmode with another scen...
How to reproduce: 1. Open user's project 2. Open Scene1 3. Play the scene 4. Stop the scene Expected result: "Quit!" text printed i... Read more
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