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[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more
[LWRP] Graphical shader artifacts appear in the Scene view when there ar...
Steps to reproduce:1. Open user's attached project "Be_Hero.zip"2. Zoom out in the Scene view3. LWRP shader artifacts appear on Tile... Read more
Parent class Awake method is not called when Reload Scene setting is dis...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode Expected results: "Awake was called: T... Read more
ShapeGenerator.GeneratePlane causes NullReferenceException when using HD...
How to reproduce:1. Build & Run the attached project Actual result: NullReference Exception get's thrown and Unity crashes if us... Read more
[UI] New progress bar no longer displays ETA when baking using Progressi...
Steps to reproduce: 1. Open a new or existing project2. Navigate to Lighting Settings and make sure that Progressive CPU is selected... Read more
[UI] New progress bar no longer shows progress when baking using Enlighten
Steps to reproduce: 1. Open a new or existing project2. Navigate to Lighting Settings and make sure that Enlighten (Deprecated) is s... Read more
[ShaderGraph] Opening node search window is unnecessarily slow
Steps to reproduce: 1. Download attached project.2. Open New Shader Graph3. Right Click -> New Node Result: Node search window op... Read more
[Mac] Crash on MTLIOAccelCommandBufferStorageGrowSegmentList.cold.1 when...
How to reproduce:1. Create a template HDRP project on a device running macOS2. Open the Scene view3. Observe the crash Reproducible ... Read more
Match content on subtimeline clip with a newly created subtimeline with ...
Steps to Repro :1) Create an empty timeline (that will be the main timeline).2) Create a control track.3) Create another timeline us... Read more
Lightmap is black on a built project when it is set from lightmapcolor
To reproduce:1. Open attached project2. Build and run the project3. Notice how the scene is black Actual result: The lightmap is bla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal