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[API] Outdated LightmappingClass API methods and properties should be re...
Some methods and properties should be removed from Lightmapping class(both in editor and docs):GIWorkflowMode.LegacyBakeLightProbesO... Read more
Lightmapping.isRunning causes a freeze if it is put in a while-loop
If you try to put Lightmapping.isRunning in While loop condition, and execute the code (for example, using BakeAsync and then checki... Read more
[ReflectionProbes] Mismatch in Lighmapping.BakeReflectionProbe between S...
In Scripting Reference, BakeReflectionProbe has only one parameter inside of it - ReflectionProbe probe. However, when writing the c... Read more
Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...
If you call Lightmapping.Clear while baking, the error message returned makes no sense at all:&GetLightProbes() == ::GetLightPro... Read more
DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...
If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more
There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's
The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more
[IL2CPP] App crash after Game Center login
1. Open attached project "repro_664909-ill2cppsociallogin"2. Build to iOS3. App will crash after local user login on Game Center Read more
[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...
To reproduce:1. Open attached project2. Open test scene3. Open scene view4. Select player5. Move player up or down6. Notice that lin... Read more
[iOS] Crashes on HandHeld.Play when default orientation is not Auto Rota...
To Reproduce: 1. Open the project 'case_663598-test_project.zip' attached to the post.2. Make sure that default orientation is set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified